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ATL Season 1 Episode 01: Rising Parts 1 And 2

TEASER

LOCATION--ANTARCTICA, SEVERAL MILLION YEARS AGO, NIGHT

  ANNOTATION
     A puddle jumper flies through the air heading
     towards the city ship of Atlantis.

LOCATION--ATLANTIS OUTPOST CHAIR ROOM, SEVERAL MILLION YEARS AGO, NIGHT

  ANNOTATION
     An Ancient man and woman exchange wordless,
     emotional gazes as the jumper approaches the dock.
     She watches him depart with a wistful gaze, then
     stares out the window towards the cityscape of
     Atlantis.

LOCATION--ANTARCTICA, SEVERAL MILLION YEARS AGO, NIGHT

  ANNOTATION
     Atlantis lifts off from the ground and flies into
     space.

LOCATION--ANTARCTICA, PRESENT DAY, DAY

  ANNOTATION
     The international research outpost is set up over
     the the Ancient outpost chair room deep below.

LOCATION--ANTARCTIC OUPOST

  ANNOTATION
     An elevator containing Dr. Weir lowers into the
     Ancient outpost. Several personnel are milling
     around, conducting experiments. Grodin studies an
     inactive drone weapon.

  TECHNICIAN
     (over loudspeaker) This is Operations. General
     O'Neill is inbound, 20 minutes out.

  ANNOTATION
     Weir approaches Grodin.

  GRODIN
     Dr. Weir.

  WEIR
     Peter.

  ANNOTATION
     She watches him a moment, then heads toward the
     chair room.

LOCATION--ANCIENT OUTPOST CHAIR ROOM

  ANNOTATION
     Beckett stands up from the chair, arguing with
     McKay as Weir arrives.

  BECKETT
     You see? Nothing.

  ANNOTATION
     He leaves.

  MCKAY
     Carson, get back here.

  BECKETT
     I could sit in that chair all bloody day long, and
     nothing will happen. It's a waste of time.
     (passing Weir) Excuse me, Dr. Weir.

  MCKAY
     (arguing to Weir) He's not even trying.

  WEIR
     He's the one who discovered the gene this
     technology responds to.

  MCKAY
     Yeah, well, he said he wished he never had it.

  WEIR
     (surprised) Really?

  MCKAY
     I know. Can you believe that?

  WEIR
     (teasing) We could always test you a third time,
     Rodney.

  MCKAY
     (unamused) That's very funny.

  WEIR
     We have only found a handful of people who are
     genetically compatible with the Ancient
     technology, and despite your heroic efforts to
     interface ours with theirs, we need every one of
     them to sit in this chair,including Dr. Beckett.

  MCKAY
     What am I supposed to do? He's afraid of the
     thing.

  WEIR
     This chair controls the most powerful weapons
     known to humankind. I'm afraid of the thing. But
     every time someone sits in it, we learn something
     new about the Ancients who built this outpost. Dr.
     Beckett should be proud he's genetically advanced.

  MCKAY
     It's not more advanced. It is a random
     characteristic.

  WEIR
     (shrewdly) This really bothers you, this whole
     gene thing, huh?

  MCKAY
     (sarcastic) Oh, clearly, I am overcome with envy.

  ANNOTATION
     Daniel rushes in.

  DANIEL
     Ah, just the people I need to see.

  ANNOTATION
     He immediately turns and rushes away. McKay and
     Weir exchange looks. Daniel doubles back and
     beckons them.

  DANIEL
     Come with me.

LOCATION--ANCIENT OUTPOST LAB

  ANNOTATION
     They follow Daniel into another room filled with
     computer monitors showing gate addresses and paper
     star charts. Daniel stands by a whiteboard covered
     with Stargate chevrons.

  DANIEL
     We've gotten closer and closer to finding the
     location of the Lost City, but it turns out we've
     been looking in the wrong place all along. Now, we
     thought we had a stargate address--six symbols
     representing coordinates in space that determined
     the location of the planet the Ancients went to
     after they left Antarctica. Now, recently, we
     determined a seventh symbol.

  ANNOTATION
     He draws the symbol for Earth.

  WEIR
     The point of origin, Earth.

  DANIEL
     That's not it.

  MCKAY
     Then your address must be incorrect.

  DANIEL
     Not incorrect. Incomplete.

  ANNOTATION
     He draws another symbol on the chart between the
     sixth symbol and the one for Earth.

  WEIR
     (intrigued) What are you saying, Dr. Jackson?

  ANNOTATION
     Daniel labels the new symbol and Earth's with the
     numbers 7 and 8.

  DANIEL
     It's an eight-symbol address. What we're looking
     for may be further away than we ever imagined, but
     it's not out of reach.

  MCKAY
     Atlantis.

  DANIEL
     (nodding) Atlantis. I think we can go there.

LOCATION--ANTARCTICA, DAY

  ANNOTATION
     A helicopter flies across the Antarctic landscape.

LOCATION--HELICOPTER

  ANNOTATION
     Sheppard sits at the controls. O'Neill sits next
     to him.

  SHEPPARD
     Apache, Blackhawk, Cobra, Osprey...

  O'NEILL
     It's a lot of training for the Antarctic.

  SHEPPARD
     It was the one continent I never set foot on.

  O'NEILL
     It's one of my least favorite continents.

  SHEPPARD
     I kind of like it here.

  O'NEILL
     (incredulous) You like it here?

  SHEPPARD
     Yes, sir. Be there in about ten minutes, sir.

LOCATION--ANCIENT OUTPOST CHAIR ROOM AREA

  ANNOTATION
     McKay herds Beckett back towards the chair.

  BECKETT
     Look, we've been through this. I'm not your man.

  MCKAY
     Keep moving.

  BECKETT
     I'm a doctor. A medical doctor.

  MCKAY
     There's nothing to be afraid of.

  BECKETT
     You don't understand. I break things like this.

  MCKAY
     (insistent) This device has survived for millions
     of years intact. It will survive you. Now, sit
     down, close your eyes, and concentrate.

  ANNOTATION
     Beckett sighs in resignation and sits in the
     chair. After a split second he shrugs, frustrated,
     and starts to get up.

  BECKETT
     Again, nothing.

  ANNOTATION
     McKay signals for him to stay seated.

  MCKAY
     Okay, this time just try to imagine an image of
     where we are in the solar system.

  ANNOTATION
     Skeptical, Beckett closes his eyes and
     concentrates.

  BECKETT
     I think I feel something. (opening his eyes) It
     could be lunch-related.

  MCKAY
     (annoyed) Shut up. And concentrate.

  ANNOTATION
     Beckett grimaces, but complies, closing his eyes
     again in concentration. The chair lights up and
     shoves backward. Beckett opens his eyes, mouth
     agape in surprise.

LOCATION--ANCIENT OUTPOST OUTER CHAMBER

  ANNOTATION
     The drone Grodin has been studying suddenly
     activates, catching Grodin by surprise.

LOCATION--ANCIENT CHAIR ROOM

  ANNOTATION
     McKay and Beckett stare in shock and horror as the
     drone in the outer room starts flying around the
     room.

LOCATION--ANCIENT OUTPOST OUTER CHAMBER

  ANNOTATION
     People everywhere dive out of the way as the drone
     ping-pongs out of control throughout the chamber.

  WOMAN
     Watch out!

  ANNOTATION
     The drone finds the opening of the elevator shaft
     and flies up it.

LOCATION--ANCIENT CHAIR ROOM

  BECKETT
     What did I do?

LOCATION--ANTARCTICA OUTPOST ELEVATOR SHAFT

  ANNOTATION
     The cage elevator rising to the surface contains
     Weir, Daniel, and two women. They see the lit
     drone streak past them, causing the elevator to
     tremble.

  WEIR
     Get us back down there!

LOCATION--ANTARCTICA, DAY

  ANNOTATION
     The drone bursts through the outpost roof and
     starts flying at high speed through the sky.

LOCATION--HELICOPTER

  TECHNICIAN
     (over radio) All inbound craft, we have a rogue
     drone that could seek a target on its own. Land
     immediately and shut down your engines. This is
     not a drill. I repeat--

  SHEPPARD
     It's too late. Hang on.

  ANNOTATION
     Sheppard barely avoids the drone that streaks
     around the helicopter twice, locking onto the
     helicopter as a target.

  O'NEILL
     Break right.

  ANNOTATION
     Sheppard dodges the drone again by flying higher
     and to the left.

  O'NEILL
     I said, right!

  SHEPPARD
     I'm getting to that, sir.

LOCATION--ANCIENT OUTPOST

  ANNOTATION
     Daniel immediately runs toward the chair room.
     Weir pauses a moment, taking in the devastation
     before running after Daniel.

LOCATION--ANCIENT ANTARCTIC CHAIR ROOM

  ANNOTATION
     Weir runs up to Beckett her arms outstretched in
     bewilderment.

  BECKETT
     I told you I was the wrong person.

  MCKAY
     It doesn't matter now. Just do something!

  BECKETT
     Like what?

  WEIR
     (soothingly) Okay, Carson, concentrate on shutting
     that weapon down before it hurts someone.

LOCATION--HELICOPTER

  ANNOTATION
     Sheppard looks through his windows searching for
     the drone.

  SHEPPARD
     I can't see it.

  O'NEILL
     (sharply) Pull up. Pull up!

LOCATION--ANTARCTICA, DAY

  ANNOTATION
     The helicopter barely misses a mountain ridge then
     dives down underneath the erratic path of the
     drone.

LOCATION--ANCIENT CHAIR ROOM

  ANNOTATION
     Beckett concentrates while sitting in the chair as
     everyone watches him anxiously.

LOCATION--HELICOPTER

  O'NEILL
     What about now?

  SHEPPARD
     (breathless) Now's good.

LOCATION--ANTARCTICA, DAY

  ANNOTATION
     The helicopter skims over the surface. The drone
     piles into the snow. The helicopter itself lands
     on a flat surface.

LOCATION--HELICOPTER

  O'NEILL
     (sharply) Shut it down!

  ANNOTATION
     Sheppard complies.

  SHEPPARD
     (nervously) Sir, what the hell was that?

  O'NEILL
     (holding up his hand) Wait for it.

  ANNOTATION
     They watch and wait. A few seconds later, the
     drone bursts out of the snowbank, still at high
     speed, and heading straight for the helicopter.

  SHEPPARD
     Get out!

  ANNOTATION
     The pair scramble out of the helicopter. Sheppard
     takes a belly-flop into the snow. The drone powers
     down and slides to a stop mere inches away from
     O'Neill.

LOCATION--ANCIENT CHAIR ROOM

  ANNOTATION
     Beckett opens his eyes.

  BECKETT
     I think I did it.

LOCATION--HELICOPTER

  ANNOTATION
     Sheppard and O'Neill warily reenter their
     helicopter.

  SHEPPARD
     (breathlessly) That was different.

  O'NEILL
     (resigned) For me, not so much.

LOCATION--ANCIENT CHAIR ROOM

  ANNOTATION
     Lieutenant Aiden Ford runs into the room.

  FORD
     Major Sheppard is reporting the drone appears to
     have been incapacitated. General O'Neill's
     helicopter is unharmed, and on its way again.
     Seven minutes out.

  ANNOTATION
     Everyone sighs in relief.

  WEIR
     Thank God.

  BECKETT
     Holy crap.

LOCATION--ANTARCTIC OUTPOST, DAY


LOCATION--ANCIENT OUPOST

  ANNOTATION
     O'Neill and Sheppard exit the elevator. Daniel
     hurries to greet them.

  DANIEL
     Jack!

  O'NEILL
     (dryly) Daniel. Warm welcome.

  DANIEL
     It wasn't me. How did you manage to--

  O'NEILL
     Keep my ass from getting blown out of the sky? The
     exceptional flying of Major John Sheppard. He
     likes it here.

  DANIEL
     (bewildered) Exceptional? You like it here?

  O'NEILL
     (pokes Daniel's chest) What say we cut to the part
     where you start talking real fast?

  DANIEL
     Ah. Weir's in here.

  O'NEILL
     (to Sheppard) Hey. Don't touch anything.

  SHEPPARD
     Yes, sir.

  ANNOTATION
     O'Neill and Daniel leave Sheppard where he
     nervously looks around the busy room. Scientists
     are back at their experiments or still cleaning up
     the mess left by the drone.

LOCATION--ANCIENT OUPOST STAR-CHART ROOM

  DANIEL
     I figure the Ancients packed up their entire city
     and left somewhere between five and ten million
     years ago.

  O'NEILL
     (humoring him) In their...flying city?

  DANIEL
     Yes.

  ANNOTATION
     O'Neill shoots Daniel an amused, skeptical look.

  DANIEL
     What?

  O'NEILL
     "Flying city?"

  DANIEL
     Well, keeping in mind this is the race that built
     the Stargates. They did everything big.

  O'NEILL
     So, why did they leave?

  DANIEL
     Why'd they leave? Um, who knows? We know the
     Ancients on Earth were suffering from a plague.
     Um, maybe some of them were trying to start over,
     seeding life in a new galaxy. Maybe that's what
     Ancients do. The point is, we know where they
     went.

  O'NEILL
     Pegasus.

  DANIEL
     Yes, it's-it's the name of a dwarf galaxy in the
     local group.

  MCKAY
     After all that time, is there any hope of actually
     meeting them?

  DANIEL
     (looks to Weir) Uh, well, who knows, but isn't
     that reason enough to go?

  WEIR
     Well, I've been choosing members for this
     expedition for months, Doctor. I'm not the one who
     needs convincing.

  O'NEILL
     Well, I'm convinced. Have fun.

  DANIEL
     Uh, it-it's a little more complicated than that.

  MCKAY
     We need the "Zed-PM" to power the gate.

  O'NEILL
     What?

  DANIEL
     "Zee-PM". He's, uh, he's Canadian.

  O'NEILL
     (to McKay, half-mockingly) I'm sorry.

  MCKAY
     Oh, "Zero-Point Module," General. The Ancient
     power source you recovered from Praclarush Taonas
     and that's now powering the outpost's defenses.
     I've since determined that it generates its
     enormous power from vacuum energy derived from a
     self-contained region of subspace time.

  O'NEILL
     That was a waste of a perfectly good explanation.
     The answer's no.

LOCATION--ANTARCTIC OUTPOST, CHAIR ROOM AREA

  ANNOTATION
     Sheppard wanders near the chair room, where he
     hears Beckett bragging to a few scientists who are
     entranced by his tale.

  BECKETT
     (chuckling) The second I shut my eyes, I could
     see. I just felt this power that I've never had
     before. I had it dancing all across the sky. It
     was magical, it really was. I mean, well, they are
     lucky. I don't know where it came from. I just
     tried to concentrate, and the drone shut itself
     down.

  ANNOTATION
     Sheppard sees Beckett speaking to two others next
     to the chair.

  SHEPPARD
     So you were the one.

  BECKETT
     Me?

  SHEPPARD
     (angrily) You're the one who fired that thing at
     me.

  BECKETT
     (placating) Look, we're doing research, working
     with technology that's light-years beyond us, and
     we make mistakes. I'm incredibly, incredibly
     sorry.

  SHEPPARD
     (mollified) Well, next time, just be a little more
     careful, okay?

  BECKETT
     That's what I said.

  SHEPPARD
     What the hell was that thing anyway?

  BECKETT
     You mean the drone?

  ANNOTATION
     Sheppard nods.

  BECKETT
     The weapon the Ancients built to defend this
     outpost.

  SHEPPARD
     The who?

  BECKETT
     (worried) You do have security clearance to be
     here?

  SHEPPARD
     Yeah, yeah, General O'Neill just gave it to me.

  BECKETT
     (gulping in surprise) Then you don't even know
     about the Stargate.

  SHEPPARD
     The what?

LOCATION--ANCIENT OUPOST CHAMBER

  DANIEL
     Jack, you know that gating to another galaxy
     requires an enormous amount of power.

  O'NEILL
     Yes, I do. Find another way.

  DANIEL
     There's no other way.

  O'NEILL
     Do you think there are more of these...zed things
     in Atlantis?

  DANIEL
     Yes, and who knows what else we could find. This
     isn't just some other civilization we're talking
     about. These are the gate builders.

  WEIR
     The potential wealth of knowledge and
     technology&emdash;it outweighs anything we've come
     across since we stepped through the Stargate.

  O'NEILL
     Well, with the amount of power you'll need to make
     this trek, odds are it'll be one-way.

  WEIR
     Yes, we know. But the benefit to humanity is far
     greater than the risk, General. And it is a risk
     that every one of my expedition members is willing
     to take.

  ANNOTATION
     O'Neill considers this.

LOCATION--ANCIENT OUPOST CHAIR ROOM

  BECKETT
     We think the gene was used as a sort of genetic
     key, if you will, so that only their kind could
     operate certain dangerous or powerful
     technologies.

  SHEPPARD
     So some people have the same genes as these
     Ancients?

  BECKETT
     The specific gene is very rare, but on the whole,
     they look very much like we do. In fact, they were
     first. We're the second evolution of this form,
     the Ancients having explored this galaxy for
     millions of years before--

  ANNOTATION
     He notices Sheppard is moving to sit in the chair.

  BECKETT
     Major, please don't.

  SHEPPARD
     (sitting) Come on, what are the odds of me having
     the same genes as these guys?

  ANNOTATION
     As soon as Sheppard sits down, the chair
     activates. Sheppard freezes out of nervousness.

  BECKETT
     (shocked) Quite slim, actually. (calling out) Dr.
     Weir! (to Sheppard) Don't move.

  ANNOTATION
     He runs out of the room. A few moments later.
     Weir, McKay, O'Neill and Daniel return with him.

  WEIR
     Who is this?

  O'NEILL
     (exasperated) I said don't touch anything.

  SHEPPARD
     (protesting) I just sat down.

  MCKAY
     Major, think about where we are in the solar
     system.

  ANNOTATION
     After a moment, a three dimensional holographic
     image of the solar system appears over their
     heads. Weir is elated. McKay is shocked.

  SHEPPARD
     Did I do that?

LOCATION--ANCIENT OUTPOST SURFACE


LOCATION--ANCIENT OUTPOST

  ANNOTATION
     O'Neill and Weir walk through the facility.

  WEIR
     We could be on our way to discovering an entirely
     new Ancient civilization. The best case scenario,
     we meet actual Ancients who are willing to help
     us, but if we don't...

  ANNOTATION
     O'Neill becomes particularly distracted as they
     pass the stasis chamber he had been trapped in for
     several months.

  WEIR
     General, we need him.

  O'NEILL
     Sorry, Doc, I need Daniel here.

  WEIR
     I'm talking about Major Sheppard.

  O'NEILL
     Oh. Don't you have a dozen or so people already
     who can use the Ancient technology?

  WEIR
     Yes, with concentration and training, they can
     make it work, but John Sheppard, he does it
     naturally.

  ANNOTATION
     They pause by the elevator.

  O'NEILL
     You know, I've checked into his record.

  WEIR
     I know about the whole supposed black mark in
     Afghanistan. He was trying to save the lives of
     three servicemen.

  O'NEILL
     Disobeying a direct order in the process.

  WEIR
     (ironically) I have read your own file, General.
     Please.

  O'NEILL
     Right. (sighing) Okay, it's your expedition. You
     want him, you ask him.

  WEIR
     Uh, that's the thing. I have.

  O'NEILL
     (surprised) Really?

LOCATION--HELICOPTER

  ANNOTATION
     Sheppard prepares for departure. O'Neill sits next
     to him.

  O'NEILL
     This isn't a long trip, so I'll be as succinct as
     possible.

  ANNOTATION
     He glares at Sheppard for several moments.

  SHEPPARD
     Well, that's pretty succinct.

  O'NEILL
     Thank you.

  SHEPPARD
     I told Dr. Weir that, you know, I'd think about
     it.

  O'NEILL
     And? So? Well? What?

  SHEPPARD
     With all due respect, sir, we were just attacked
     by an alien missile. And then I found out I have
     some mutant gene. Then there's this "Stargate
     thing" and these expeditions to other galaxies.

  O'NEILL
     You know, this isn't about you, Sheppard. It's a
     lot bigger than that.

  SHEPPARD
     Right now, at this very second, whether I decide
     to go on this mission or not seems to be about me.

  ANNOTATION
     He starts up the rotors and fixes his helmet.

  O'NEILL
     Let me ask you something.

  ANNOTATION
     He realizes Sheppard can no longer hear him and
     snags his own headset.

  O'NEILL
     (into headset) Why'd you become a pilot?

  SHEPPARD
     I think people who don't want to fly are crazy.

  O'NEILL
     And I think people who don't want to go through
     the Stargate are equally as whacked. Now, if you
     can't give me a yes by the time we reach McMurdo,
     I don't even want you.

  ANNOTATION
     Sheppard stares at O'Neill in shock.

LOCATION--ANTARCTICA

  ANNOTATION
     The helicopter flies across the sky.

LOCATION--SIMON'S LIVING ROOM

  ANNOTATION
     Simon sits on a sofa and starts watching a video
     of Weir.

  WEIR
     (over video) Simon, if you're watching this, it
     means the President has been kind enough to grant
     you security clearance. I'm not going on a
     diplomatic mission to another country. I'm going
     to another planet in another galaxy by means of a
     device called a Stargate.

  WEIR
     (continuing video in voiceover) Millions of years
     ago, there was a race of beings we call the
     Ancients. They created a network of these
     Stargates throughout our galaxy in order to travel
     freely among their worlds. We don't know why, but
     they left for another galaxy somewhere between
     five and ten million years ago, taking their
     entire city along with them. That city was called
     Atlantis. I have been assembling an expedition
     team in order to try to find Atlantis and
     hopefully, the Ancients who left Earth all those
     years ago.

  ANNOTATION
     While Weir speaks other scenes appear showing
     expedition members preparing to leave. Ford kisses
     his grandparents goodbye before getting into a
     taxi. Beckett sits down to a home-cooked meal in
     his mother's kitchen, his mother doting on him.
     McKay leaves his cat with a neighbor, complete
     with a supply of food. Sheppard sits on a hillside
     in a park near a coastline, flipping a coin
     indecisively.

  END EXCERPTS


  WEIR
     (continuing on video) I want to do this, Simon
     with all my heart. You know me well enough to know
     I could never turn down an opportunity like this,
     but I wanted the chance to tell you--

  ANNOTATION
     Simon pauses the video and moves over to the
     phone. He dials a number.

  OPERATOR
     (over telephone) The cellular customer you are
     trying to reach is currently outside the coverage
     area.

  ANNOTATION
     Simon hangs up.

  SIMON
     No kidding.

LOCATION--CHEYENNE MOUNTAIN, DAY


LOCATION--LEVEL 28, STARGATE COMMAND

  ANNOTATION
     The corridors are crowded with expedition members
     move equipment around, preparing for departure.

  CANADIAN EXPEDITION MEMBER
     I narrowed it down to about three things, but
     after a week, it just kind of fell into place...

  ANNOTATION
     Grodin speaks Spanish to another member and pats
     him on the back.

  ANNOTATION
     In another area outside the Gate Room, a couple of
     expedition members are speaking with Ford.

  FORD
     (frustrated) I don't under--does anyone else here
     speak whatever language these guys are speaking?

LOCATION--SGC GATE ROOM

  ANNOTATION
     More expedition members finish packing. Bates
     argues with Beckett.

  BECKETT
     Listen, I just need a couple of minutes to finish
     my work, and you're not helping by standing there.

  ANNOTATION
     Sumner stands on the ramp, overseeing the
     progress. He walks past the technicians working on
     the MALP.

  SUMNER
     (to technicians) You've got five minutes to get it
     going, or I'm leaving it.

  ANNOTATION
     Sumner walks down the ramp towards Bates and
     Beckett.

  SUMNER
     (to Beckett) Everything in here has been
     double-checked and triple-checked and cleared for
     takeoff. Leave it alone.

  BECKETT
     Look, Colonel, I don't answer to you.

  BATES
     He said the same to me, sir.

  SUMNER
     (to Bates) That's what your sidearm's for.

LOCATION--SGC CONTROL ROOM

  ANNOTATION
     Weir is among the expedition members working with
     SGC personnel to prepare for departure. Daniel
     enters with an expedition member.

  DANIEL
     So the eight-chevron address is what tells our
     gate to look for a point in space outside of our
     galaxy, so we won't know until it locks.

  EXPEDITION SCIENTIST
     Okay.

  ANNOTATION
     O'Neill enters from the stairwell with a jaunty
     step.

  O'NEILL
     Are we there yet?

  WEIR
     We're just waiting on Dr. McKay.

LOCATION--SGC POWER ROOM

  ANNOTATION
     McKay and Siler work on hooking up a generator
     device to the power grid. McKay holds a ZPM.

  SILER
     It should work now. I've got it.

  MCKAY
     Okay, Sergeant, give it a try. The ZPM should
     light up when it senses a conductive connection to
     the gate.

  ANNOTATION
     McKay plugs in the ZPM. Siler pulls a lever. The
     ZPM activates.

  MCKAY
     (pleased) Oh, yeah.

LOCATION--SGC GATE ROOM

  ANNOTATION
     Sheppard heads into the Gate Room, watching the
     bustle of activity.

  SHEPPARD
     (to Sumner) Colonel.

  ANNOTATION
     Sumner stares at Sheppard coldly. Sheppard is
     disappointed in the scrutiny. Weir enters.

  WEIR
     Can I have everyone's attention, please? All
     right, here we go. We're about to try to make a
     connection. We have been unable to predict exactly
     how much power this is going to take, and we may
     only get the one chance at this. So if we're able
     to achieve a stable wormhole, we're not going to
     risk shutting the 'gate down. We'll send in the
     MALP robot probe, check for viability, and go.
     Everything in one shot. Now, every one of you
     volunteered for this mission, and you represent
     over a dozen countries. You are the world's best
     and brightest. And in light of the adventure we
     are about to embark on, you're also the bravest. I
     hope we all return one day having discovered a
     whole new realm for humanity to explore. But as
     all of you know, we may never be able to return
     home. I'd like to offer you all one last chance to
     withdraw your participation.

  ANNOTATION
     No one responds.

  WEIR
     Begin the dialing sequence.

  ANNOTATION
     She steps off the ramp.

  SUMNER
     (low, to Sheppard) Let me make myself clear,
     Major. You are not here by my choice.

  SHEPPARD
     I'm sure you'll warm up to me once you get to know
     me, sir.

  SUMNER
     As long as you remember who's giving the orders.

  ANNOTATION
     Sheppard smirks.

  SHEPPARD
     That would be Dr. Weir, right?

  ANNOTATION
     Sumner glares. Sheppard smiles and rolls his eyes
     as he turns away.

LOCATION--SGC CONTROL ROOM

  ANNOTATION
     Weir rejoins O'Neill and Daniel in the room.

  TECHNICIAN
     Chevron Three encoded. Chevron Four encoded.

  O'NEILL
     Nice.

  WEIR
     Thank you.

  TECHNICIAN
     Chevron Five encoded.

  ANNOTATION
     McKay rushes in and joins the other.

  TECHNICIAN
     Chevron Six encoded.

  WEIR
     (nervous and excited) This is it.

  MCKAY
     (quietly) Yeah.

  WEIR
     (teasingly) Seriously, Doctor, calm down. You're
     embarrassing me.

  MCKAY
     (drily) I've never been so excited in my entire
     life.

  TECHNICIAN
     Chevron Eight is locked.

LOCATION--SGC GATE ROOM

  ANNOTATION
     The Stargate activates. Everyone applauds.

LOCATION--SGC CONTROL ROOM

  ANNOTATION
     O'Neill squelches a pleased smile.

  WEIR
     Send the MALP.

  ANNOTATION
     The technician sends a command code. and the MALP
     enters the Stargate. A dark image appears on the
     monitor.

  TECHNICIAN
     We have MALP telemetry.

  WEIR
     What is it we're looking at?

  ANNOTATION
     McKay joins the technician at the controls.

  TECHNICIAN
     Switching to zero locks.

  MCKAY
     The radar indicates...a large room?

  DANIEL
     (incredulous) Structurally intact?

  MCKAY
     Environmental sensors say there's oxygen, no
     measurable toxins. We have viable life support. It
     looks like we're not getting out of this.

  ANNOTATION
     He smiles and leaves. Weir smiles and turns to
     O'Neill.

  O'NEILL
     Dr. Weir, you have a go.

  WEIR
     Thank you...sir.

LOCATION--SGC GATE ROOM

  ANNOTATION
     Sumner and an initial team head up the ramp.

  SUMNER
     (shouting) Let's go, people. We don't know how
     much power we've got. Security teams One and Two,
     you're up first. All other personnel will follow
     on our signal. Once on the other side, keep
     moving, clear the debarkation area. On my lead...

  WEIR
     (entering) Hold on, Colonel! (snagging her pack)
     We go through together.

  SUMNER
     Fair enough.

  ANNOTATION
     Sumner readies his weapon and leads his team
     through. Weir pauses a moment and looks back at
     O'Neill and Daniel in the Gate Room. She nods a
     farewell, then steps through the Stargate.

LOCATION--SGC CONTROL ROOM

  DANIEL
     (wistful) Jack, it-it's not too late for me--

  O'NEILL
     (flatly) No.

  DANIEL
     I can just grab my--

  O'NEILL
     No.

  DANIEL
     ...kit.

  SUMNER
     (over radio) All clear. It looks good.

  O'NEILL
     (into intercom) Expedition team...move out.

LOCATION--SGC GATE ROOM

  ANNOTATION
     Sheppard and Ford are next in line to go through
     the Stargate.

  SHEPPARD
     (nervous) What's it feel like?

  ANNOTATION
     Ford takes stock of Sheppard.

  FORD
     Hurts like hell, sir.

  ANNOTATION
     Sheppard grimaces, readying himself. Ford breaks
     out into a grin and leaps backward into the event
     horizon.

  FORD
     Whoo-hoo!

  ANNOTATION
     Sheppard pauses, wincing, then steps through, eyes
     closed.

  WORMHOLE EFFECT


  ANNOTATION
     The wormhole is green in color as it heads to the
     Pegasus Galaxy.

LOCATION--ATLANTIS GATE ROOM

  ANNOTATION
     Sheppard comes out of the wormhole and looks back
     in shock. He readies his weapon though in the
     strange environment.

  SUMNER
     Teams One and Two, secure the immediate area.

LOCATION--SGC GATE ROOM

  ANNOTATION
     Personnel start to push equipment through the
     Stargate.

LOCATION--ATLANTIS GATE ROOM

  ANNOTATION
     Sumner heads towards a door, which opens
     automatically as he approaches. He turns back.

  SUMNER
     (shouting) Everyone else, find an open space and
     park it until instructed otherwise.

  ANNOTATION
     Weir stares around. She notices how the steps
     light up as Sheppard and McKay start to walk up
     them.

  WEIR
     Who's doing that?

  SUMNER
     (into radio) Security teams, any alien contact?

  TEAM
     Negative, sir.

  TEAM
     Team Four, negative, Colonel.

  ANNOTATION
     At the top of the stairwell, Sheppard heads
     towards the control room, and the lights activate
     there.

  SHEPPARD
     The lights are coming on by themselves.

  ANNOTATION
     He and McKay start to explore the room as more
     personnel arrive with equipment.

  SUMNER
     That's everyone.

  WEIR
     (into radio) General O'Neill? Atlantis base offers
     greetings from the Pegasus Galaxy. You may cut
     power to the 'gate.

  ANNOTATION
     A bottle of champagne rolls through the Stargate
     as the wormhole deactivates. Weir picks it up. A
     tag on the neck reads. "Bon Voyage--Gen. Jack
     O'Neill".

LOCATION--ATLANTIS CONFERENCE ROOM

  ANNOTATION
     Some people enter the conference room.

LOCATION--ATLANTIS CORRIDOR

  ANNOTATION
     Lights activate as people explore.

LOCATION--JUMPER BAY

  ANNOTATION
     Two scientists enter a room filled with several
     small craft docked inside.

  SCIENTIST 1
     (excited) They look like ships. Spaceships!

  SCIENTIST 2
     I love it.

  ANNOTATION
     They move further into the room and see there's
     more than one level of the small ships as the
     lights come on.

  SCIENTIST 1
     (into radio) Dr. Weir, you have to see this.

LOCATION--OFFICE

  ANNOTATION
     Weir sets her bag down in the room off the control
     room (that will become her office).

  WEIR
     (into radio) I have a lot of things to see. Just
     be careful.

LOCATION--ATLANTIS CONTROL ROOM

  ANNOTATION
     Weir walks the catwalk back into the control room
     where McKay, Sheppard, and others are taking
     sheets off the stations and looking at devices. As
     Sheppard walks by a monitor it lights up.

  SHEPPARD
     (protesting) I didn't touch anything.

  WEIR
     Relax, Major. It's like the entire complex is
     sensing our presence and coming to life.

  MCKAY
     This has got to be the control room. This is
     obviously their version of a DHD.

  SHEPPARD
     (sarcastic) Oh, obviously.

  MCKAY
     (moving to another console) This area could be
     power control systems, possibly a computer
     interface--

  WEIR
     Hey, hey. Why don't you find out?

  MCKAY
     Right.

  SUMNER
     (over radio) Dr. Weir, Colonel Sumner. Could you
     come down and meet me, please? We're three levels
     down from you.

  WEIR
     Right away.

LOCATION--ATLANTIS CORRIDOR

  ANNOTATION
     Weir and Sheppard join Sumner.

  SUMNER
     We've only been able to secure a fraction of the
     place. It's huge.

  WEIR
     So it might really be the lost city of Atlantis?

  SUMNER
     I'd say that's a good bet.

  ANNOTATION
     He leads them to a glass door.

  WEIR
     Oh, my God.

  ANNOTATION
     They stare at the strange green setting. Above
     them, they can see sunlight peeking through the
     surface of waves.

  WEIR
     We're underwater.

  SUMNER
     I'd say we're under several hundred feet of ocean.
     If we can't dial out, this could be a problem.

  ANNOTATION
     McKay arrives.

  MCKAY
     Colonel, Dr. Weir--

  SHEPPARD
     (excited) We're underwater.

  MCKAY
     Yes, I was just coming to tell you. Fortunately,
     there's some sort of a force field holding back
     the wa&emdash; (he slows, looking at the scene)
     ...water. Oh, that is impressive, isn't it? Uh,
     Dr. Beckett has found something you should, uh,
     see.

  ANNOTATION
     They follow him.

LOCATION--HOLOGRAM ROOM

  ANNOTATION
     A holographic Ancient woman speaks on a platform.
     Weir, Sumner, Sheppard, and McKay enter. Beckett
     stands by the console.

  ANCIENT WOMAN HOLOGRAM
     ...in the hope of spreading new life in a galaxy
     where there appeared to be none. Soon, the new
     life grew and prospered. Here...

  BECKETT
     (excited) It's a hologram. The recording loops.
     This is my second time through.

  SUMNER
     What have we missed?

  BECKETT
     Not much.

  ANCIENT WOMAN HOLOGRAM
     (continuing) ...exchange knowledge and friendship.
     In time, a thousand worlds bore the fruit of life
     in this form. Then one day, our people set foot
     upon a dark world where a terrible enemy slept.

  ANNOTATION
     Over her head an image of the galaxy with
     individual star systems appear.

  ANCIENT WOMAN HOLOGRAM
     Never before had we encountered beings with powers
     that rivaled our own. In our overconfidence, we
     were unprepared and outnumbered. The enemy fed
     upon the defenseless human worlds like a great
     scourge, until finally, only Atlantis remained.

  ANNOTATION
     The stars turn red to show the spread of the
     terrible enemy throughout the galaxy.

  ANCIENT WOMAN HOLOGRAM
     This city's great shield was powerful enough to
     withstand their terrible weapons, but here we were
     besieged for many years. In an effort to save the
     last of our kind, we submerged our great city into
     the ocean. The Atlantis Stargate was the one and
     only link back to Earth from this galaxy, and
     those who remained used it to return to that world
     that was once home. There, the last survivors of
     Atlantis lived out the remainder of their lives.
     This city was left to slumber, in the hope that
     our kind would one day return.

  ANNOTATION
     The hologram stops speaking, and Beckett steps
     away from the console. She disappears.

  MCKAY
     Huh. So the story of Atlantis is true. A great
     city that sank in the ocean.

  BECKETT
     It just didn't happen on Earth.

  MCKAY
     Well, the Ancient Greeks must have heard it from
     one of the surviving Ancients.

  SUMNER
     I don't like the fact they got their asses kicked.

  ANNOTATION
     Grodin enters and whispers to McKay. Beckett steps
     to the console, activating the hologram.

  BECKETT
     Let's see again from the beginning.

  MCKAY
     (nervously) Stop. Turn it off.

  ANNOTATION
     Nonplussed, Beckett steps back.

  MCKAY
     Power levels throughout the city are dropping like
     a stone.

  SUMNER
     What does that mean?

  MCKAY
     That if we don't stop everything we're doing right
     now, we are dead.

  ANNOTATION
     McKay hurries out with Grodin. Puzzled, everyone
     else follows.

LOCATION--ATLANTIS GATE ROOM

  ANNOTATION
     Everyone is now back in the control room. McKay
     works on his computer.

  BECKETT
     (nervous) Please tell me this is not my fault.

  MCKAY
     (rolling his eyes) No.

  BECKETT
     Thank you.

  MCKAY
     From what we've been able to ascertain, the city
     is powered by three Zero-Point Modules. Two are
     entirely depleted, and the third is reaching
     maximum entropy. When it does, it will die too,
     and nothing can reverse that.

  SUMNER
     Just tell me the bottom line.

  MCKAY
     The force field holding back the ocean has
     collapsed to its minimum sustainable levels. Look,
     you can see here and here where the shield's
     already failed and the city's flooded. It could've
     happened years ago. but... This section is likely
     more protected because of the Stargate.

  SHEPPARD
     What if it fails completely?

  MCKAY
     It's a matter of "when," not "if."

  WEIR
     Colonel Sumner, you need to order your security
     teams to stop searching the city immediately.

  SUMNER
     (into radio) All security teams, fall back to the
     gate room.

  MCKAY
     That's not going to be good enough.

  WEIR
     All right, well, how much time do we have?

  MCKAY
     It's hard to say. Hours, maybe days, if we
     minimize power expenditure.

  BECKETT
     What about our own power generators?

  MCKAY
     We're working on that, but even with our most
     advanced, naquadah-powered generators, the
     equations are coming up far short.

  WEIR
     So we need to find more ZPMs.

  SUMNER
     How do we do that if we can't search the city?

  MCKAY
     If there were more here, we'd be able to detect
     them.

  SUMNER
     Can we use the Stargate?

  MCKAY
     There's nowhere near enough power to open a
     wormhole back to Earth.

  SHEPPARD
     Maybe somewhere in this galaxy.

  MCKAY
     (considering) Well, that's relatively easy.
     Fortunately, some Ancient technology still uses
     good, old-fashioned push buttons, so we've been
     able to access the Stargate control system and a
     library of known gate addresses in the database.

  GRODIN
     That's not all. Look at this.

  ANNOTATION
     Pleased, he pushes a button. A shield encompasses
     the Stargate.

  SUMNER
     Just like the Iris on the Earth gate.

  MCKAY
     (nervously) Using power, using power, using
     power...

  ANNOTATION
     Grodin powers down the shield.

  WEIR
     Well, at least we don't have to deal with any
     uninvited guests. Colonel, assemble a team. We
     need safe harbor, or better still, another power
     source.

  SUMNER
     (into radio) Lieutenant Ford, gather security
     teams One and Two. Everyone gear up.

  WEIR
     (to Sheppard) Major, I'd like you to go along.

  SHEPPARD
     Yes, ma'am.

  WEIR
     (to McKay) All right, pick an address. Start
     dialing.

  ANNOTATION
     McKay presses a key. The Stargate whirs to life
     and one chevron lights up.

  MCKAY
     (with pomp) Chevron one encoded.

  ANNOTATION
     Weir closes her eyes.

  WEIR
     (impatient) Rodney...

  MCKAY
     Fine.

  ANNOTATION
     McKay dials the rest of the address in quick
     succession and the Stargate whirs to activation.

  GRODIN
     Ready MALP Four for off-world recon.

  ANNOTATION
     McKay hits the center control, and the Stargate
     activates.

LOCATION--SGC GATE ROOM

  ANNOTATION
     Sumner's team readies at the event horizon. Grodin
     runs down the stairs and stands nearby studying a
     display.

  GRODIN
     The MALP reads full viability and no immediate
     signs of activity around the Stargate, but it's
     pitch black. For now, we're going to use the tried
     and true system for identification of inbound gate
     travelers.

  ANNOTATION
     Sheppard joins Sumner's team, readying his
     infrared goggles, which everyone else already
     wears. Sumner glances at Weir who nods her
     approval.

  SUMNER
     Let's move out!

  ANNOTATION
     They step through the Stargate. Sheppard waves
     farewell at Weir before walking through.

LOCATION--ATHOS, NIGHT

  ANNOTATION
     The teams spread out and reconnoiter the field
     where they've arrived. Sheppard hears a twig snap
     and he motions Ford to hold. They check out the
     movement. A figure enters Ford's field of vision;
     he raises and readies his weapon. The figure, a
     young boy, stares in fear at Ford. Another boy
     wearing a scary mask pounces on the first figure
     in a tackle, not noticing Ford.

  JINTO
     (panicked) Please, don't hurt us.

  ANNOTATION
     Both boys stare in fear at Ford. Sheppard arrives.
     A tall man runs towards the children.

  HALLING
     Please! They're just playing.

  ANNOTATION
     Sumner approaches.

  SUMNER
     Is everything okay here, Sheppard?

  SHEPPARD
     Yes, sir. Just a couple of kids.

  ANNOTATION
     Halling rises to his full height, which is several
     inches taller than Sumner. Sumner raises his
     weapon in a guarded, but not threatening manner.
     Halling gathers the boys close to him. He turns to
     Sheppard and gestures to himself.

  HALLING
     Halling.

  SHEPPARD
     I don't know what that means.

  SUMNER
     (annoyed) It's his name.

  SHEPPARD
     Oh. Halling, it's nice to meet you.

  HALLING
     Are you here to trade?

  SHEPPARD
     Trade. Yes. We're tr-traders.

  HALLING
     (to Jinto) Now, how many times have I told you not
     to play in the forest after dark? I'm just glad
     you're safe.

  ANNOTATION
     They touch foreheads and Halling rises again.

  HALLING
     (to Sheppard) Teyla will wish to meet with you.
     Come.

  SUMNER
     (to Parker and Smitty) Parker, Smitty, you're on
     gate duty. Dial Atlantis base and let the good
     doctor know we've made contact with the indigenous
     people.

  ANNOTATION
     Sumner, Ford, Sheppard, and others follow Halling.

  FORD
     Sir, if you don't mind my asking...I noticed
     you've got a problem with Major Sheppard.

  SUMNER
     My problem, Lieutenant, is with his record. I
     don't like anybody who doesn't follow the proper
     chain of command.

  FORD
     Yes, sir.

  ANNOTATION
     Jinto walks with Sheppard.

  JINTO
     What was that mask you had on?

  SHEPPARD
     It helps you see in the dark. Check it out.

  ANNOTATION
     He hands his infrared goggles to Jinto, who puts
     them on.

  JINTO
     Whoa.

  WEX
     Let me see. (he looks) Whoa. Can I have it?

  ANNOTATION
     Sheppard takes the goggles back.

  SHEPPARD
     No. What's the mask you got on?

  WEX
     This? Wraith.

  SHEPPARD
     Wraith? What's that?

  WEX
     (surprised) You don't know?

  JINTO
     (incredulous) What world do you come from?

  WEX
     Can we go there?

  SHEPPARD
     I'm afraid not. I come from a galaxy far, far
     away.

  ANNOTATION
     They arrive at a settlement of several tents,
     campfires burning.

LOCATION--DINING TENT

  ANNOTATION
     Several people sit around a table drinking from
     mugs. One is small woman with long hair, Teyla.
     Halling calls out from outside.

  HALLING
     It's Halling. I bring men from away.

  TEYLA
     (smiling) Enter.

  ANNOTATION
     Halling, Sumner, Ford, and Sheppard enter. Teyla
     stands, frowning at the strangers' odd outfits and
     weapons.

  HALLING
     These men wish to trade.

  ANNOTATION
     Sheppard nervously pulls off his goggles and
     ruffles his hair, which only makes it look more
     unkempt.

  SHEPPARD
     (with charming smile) Oh, it's...it's nice to meet
     you.

  TEYLA
     I am Teyla Emmagan, daughter of Tagan.

  SUMNER
     (nodding to each team member) Colonel Marshall
     Sumner, Major Sheppard, Lieutenant Ford. We have
     very few specific needs.

  TEYLA
     (sternly) We do not trade with strangers.

  SUMNER
     Is that a fact?

  SHEPPARD
     Well, then, we'll just, uh...we'll have to get to
     know each other. Me, um, I like Ferris wheels and
     college football, anything that goes more than 200
     miles per hour.

  FORD
     (low, to Sheppard) Sir, that's not going to mean
     anything to them.

  SHEPPARD
     (low to Ford) Feel free to speak up. I'm just
     trying to break the ice here.

  SUMNER
     (low, to Sheppard) These people can't help us. I'd
     rather not waste the time.

  TEYLA
     Each morning, before dawn, our people drink a
     stout tea to brace us for the coming day. Will you
     join us?

  SHEPPARD
     (stepping forward) I love a good cup of tea. Now,
     there's another thing you know about me. (to
     Sumner) We're practically friends already.

  ANNOTATION
     Ford looks to Sumner. Who quirks an eyebrow and
     smiles at Sheppard's tactics despite himself.

LOCATION--ATHOS SETTLEMENT, DAWN

  ANNOTATION
     Sumner approaches Bates, who's looking through
     binoculars at something in the distance.

  BATES
     We didn't even know it was there until the sun
     came up.

  ANNOTATION
     Sumner looks through the binoculars at the ruins
     of an Ancient city across the bog.

  SUMNER
     Looks more promising than anything else these
     folks have to offer. Plenty of shelter, nice,
     little valley. Location, location, location.

  ANNOTATION
     He hands the binoculars back to Bates.

LOCATION--TENT

  ANNOTATION
     Sumner has returned to the tent.

  TORAN
     The city of the Ancestors is not safe.

  SUMNER
     We can handle ourselves.

  TORAN
     The Wraith will come.

  SUMNER
     Who are these Wraith?

  TEYLA
     (warily) We have never met anyone who did not
     know.

  SUMNER
     Well, you have now.

  TEYLA
     If the Wraith have never touched your world, you
     should go back there now.

  SHEPPARD
     Oh, we'd like to, but we can't. See, here's the
     thing, ma'am. We've got ourselves into a bit of a
     bind, and we may need a safe place to stay for a
     while.

  TEYLA
     Our people have long believed that the Wraith will
     come if we venture into the old city. But it is a
     belief we've not tested in some time.

  SUMNER
     (to his team) Gentlemen.

  ANNOTATION
     He leads them out of the tent to talk privately.

LOCATION--ATHOS SETTLEMENT, DAWN

  SUMNER
     Look, I don't care what they say. That city is
     worth a look, not to mention the possibility there
     could be ZPMs there that they don't know or care
     about.

  SHEPPARD
     What if the Wraith are the enemy the Ancient
     hologram lady is talking about?

  SUMNER
     All the more reason for us to have a defensible
     position should we have to abandon Atlantis. (to
     Sheppard) Stay here and find out what you can. (to
     Ford) Ford, you head back to the gate and report
     in to Weir. Tell her we'll have answers for her in
     a few hours.

  FORD
     Yes, sir.

LOCATION--ATHOS TENT

  ANNOTATION
     Sheppard rejoins Teyla and Toran.

  SHEPPARD
     Well, I guess it's just you and me...And him.

  TEYLA
     (nodding towards Sumner) Your leader looks through
     me as if I were not there.

  SHEPPARD
     Do I?

  TEYLA
     No. You truly cannot return to your world?

  SHEPPARD
     No.

  TEYLA
     Then there is something you should see.

LOCATION--ATHOS FOREST

  ANNOTATION
     Teyla leads Sheppard over an
     embankment.</blockquote> SHEPPARD How much further
     is this place? TEYLA Not far. [Sheppard falls down
     the embankment, but tries to look suave. Teyla
     grins.

LOCATION--ATLANTIS CONTROL ROOM

  WEIR
     Tell me some good news, Rodney.

  MCKAY
     I can't do that.

  WEIR
     The shield has held back the ocean for centuries.

  MCKAY
     And probably would've kept going for years more,
     but our arrival changed that. Now it's nothing
     more than a thin shell between the buildings and
     the water.

  WEIR
     We stopped exploring.

  MCKAY
     The damage was already done. Another section of
     the city, on the far side, was flooded an hour or
     so ago.

  GRODIN
     Even occupying this room is draining power.

  MKCAY
     We need to evacuate the moment Colonel Sumner
     reports back it's safe.

  WEIR
     You're saying we have to abandon the city?

  ANNOTATION
     The city creaks.

  MCKAY
     The sooner we leave, the longer that shield holds.

  ANNOTATION
     Weir sighs.

LOCATION--CAVE

  ANNOTATION
     Teyla leads Sheppard into a cave.

  TEYLA
     I used to play here as a child. I believe this is
     where the survivors hid from the Wraith during the
     last great attack.

  SHEPPARD
     Let me, uh...

  ANNOTATION
     He tries to start a Zippo lighter. Teyla uses an
     advanced device to light a torch and looks at him
     with a smug smile.

  TEYLA
     We mastered fire long ago.

  SHEPPARD
     I guess so.

  ANNOTATION
     Sheppard replaces his lighter. She leads him into
     another chamber. Sheppard catches the light
     reflecting on a shiny object. He picks up a
     pendant.

  SHEPPARD
     What's this?

  TEYLA
     (surprised) I lost this years ago. How did you--

  SHEPPARD
     It was just lying right over there. It was
     reflecting off the light.

  ANNOTATION
     He helps her put it on. She looks at it while
     Sheppard notices the walls. They're covered with
     pictograms.

  SHEPPARD
     Someone's been busy, huh?

  TEYLA
     The drawings in the caves are extensive. Many must
     date back thousands of years or more.

  SHEPPARD
     Does this represent the destruction of your city?

  TEYLA
     This drawing far predates that.

  SHEPPARD
     So, what? Someone knew it was going to happen?

  TEYLA
     I believe it happens...again and again. The Wraith
     allow our kind to grow in numbers, and when that
     number reaches a certain point, they return
     to...cull their human herd. Sometimes, a few
     hundred years will pass before they awaken again.
     We've visited many, many worlds. I know of none
     untouched by the Wraith. The last great holocaust
     was five generations ago, but still, they return
     in smaller numbers, to remind us of their power.

  SHEPPARD
     That's a hell of a way to live.

  TEYLA
     We move our hunting camps around. We try to teach
     our children not to live in fear, but it is hard.
     Some of us can sense the Wraith coming. That gives
     us warning. We should go. It will be dark soon.

LOCATION--ATHOS, NEAR STARGATE, NIGHT

  FORD
     Man, days are short here.

  SUMNER
     (over radio) Major Sheppard, this is Colonel
     Sumner. Come in.

  FORD
     (into radio) Colonel, this is Lieutenant Ford.
     Major Sheppard is out of radio range at the
     moment.

  SUMNER
     (over radio, arriving at settlement) Where the
     hell is he?

  FORD
     (into radio) I think Teyla wanted him to see
     something.

  ANNOTATION
     The Stargate activates with an incoming wormhole.

  FORD
     Defensive positions. (into radio) Colonel, we have
     gate activity here.

  ANNOTATION
     He pulls off his goggles as three small
     fighter-like aircraft fly through (Wraith darts).

  FORD
     Colonel, three bandits headed your way.

LOCATION--ATHOS SETTLEMENT

  SUMNER
     Take cover!

  ANNOTATION
     A woman screams as people panic and scatter. One
     falls.

  SUMNER
     Get up.

LOCATION--ATHOS FOREST

  ANNOTATION
     Teyla pauses while leading Sheppard through the
     forest. She listens in the distance.

  SHEPPARD
     What is it?

  TEYLA
     The Wraith.

  ANNOTATION
     They run.

LOCATION--FOREST NEAR SETTLEMENT, NIGHT

  ANNOTATION
     The Athosians race to evacuate.

  WOMAN
     Just leave it.

  ANNOTATION
     Halling searches for his son.

  HALLING
     Jinto, come. Jinto.

  ANNOTATION
     Sumner warily looks around the camp, spotting the
     ship making a pass overhead. He jogs towards the
     woods. He sees Halling and some other Athosians
     jogging towards him, then getting swept up in an
     energy beam from the ship and completely
     disappearing.

  SUMNER
     (shouting) Fire on that target!

  ANNOTATION
     He and others fire their rifles at the ship as it
     loops to make another pass. Around them, they spot
     wisps of movement, unformed ghosts that disappear
     before they can focus on them.

LOCATION--FOREST, NIGHT

  ANNOTATION
     Teyla races back to the settlement. Sheppard
     struggles to keep up.

  SHEPPARD
     Teyla!

  BATES
     (over radio) Colonel, they're on the ground.
     They're all around us.

  ANNOTATION
     Sheppard turns to follow Teyla at a fork in the
     path, but can no longer see her. He hears a Wraith
     ship pass over head.

  SHEPPARD
     (warily) Teyla?

  ANNOTATION
     He hears wisps of movement the same as Sumner did
     at camp. He fires at one as it dissipates. He aims
     at another, but Teyla steps through it, breaking
     the illusion.

  TEYLA
     They are not really there.

  ANNOTATION
     Sheppard lowers his weapon and approaches,
     nonplussed.

  TEYLA
     Do not trust your eyes. The Wraith can make you
     see things that are not there. We must hurry.

  ANNOTATION
     They continue to run towards the settlement.

LOCATION--ATHOSIAN SETTLEMENT, NIGHT

  ANNOTATION
     The Wraith ship comes around again, firing blasts
     at the settlement.

  SHEPPARD
     (over radio) Colonel, this is Sheppard. What you
     see on the ground is just an illusion. Concentrate
     your fire on the ships.

  SUMNER
     (yelling around him) Fire at the ships! Fire at
     the ships!

  ANNOTATION
     Several of his command follow his orders, ceasing
     their aim at the wisps and shooting at the ships.
     Sumner moves over to Bates, who's frozen at the
     illusions, still holding his bazooka.

  SUMNER
     (shaking him) Bates, snap out of it!

  BATES
     They're everywhere, sir.

  ANNOTATION
     Sumner drags him over to an open spot and points
     to a ship.

  SUMNER
     Take that thing down!

  ANNOTATION
     Bates follows orders and blasts the ship out of
     the sky. Sumner and Bates are both immediately
     swept up by a beam from another ship.

LOCATION--FOREST, NIGHT

  ANNOTATION
     A beam chases Sheppard and Teyla through the
     forest. Sheppard dives right, but Teyla gets swept
     up in the beam. Sheppard turns around and gets up,
     but all is quiet.

  SHEPPARD
     Teyla. Teyla?

  STACKHOUSE
     (over radio) Sir, the Colonel's been taken.

  ANNOTATION
     Sheppard runs towards the settlement.

LOCATION--STARGATE CLEARING, NIGHT

  ANNOTATION
     The DHD begins to activate. Ford, taking cover
     behind it, spots the chevrons lighting.

  FORD
     (into radio) The 'gate's coming on again. Two
     enemy ships approaching.

  ANNOTATION
     The Stargate activates.

  SHEPPARD
     Let them go. There are friendlies onboard. Look at
     the dialing device. Burn those symbols into your
     mind.

  ANNOTATION
     The two ships pass through the Stargate. Ford
     nervously stares at the DHD, looking at the
     address lit.

LOCATION--FOREST NEAR SETTLEMENT, NIGHT

  ANNOTATION
     Sheppard comes across the wreckage of the ship
     Bates took down. He sees a forearm of a Wraith,
     detached from the rest of the body, but still
     crawling on its own.

  SHEPPARD
     Son of a...

  ANNOTATION
     Sheppard shoots the arm. Jinto runs up.

  JINTO
     Help! Help me.

  ANNOTATION
     They both look down at the arm. It's no longer
     moving.

  JINTO
     I can't find my father.

  ANNOTATION
     Sheppard clutches Jinto's shoulder.

LOCATION--ATLANTIS ALCOVE, UNDERWATER

  ANNOTATION
     Grodin stands by a window looking at the city,
     holding a scanner. Weir comes up next to him.

  GRODIN
     Here it comes.

  WEIR
     What am I looking for?

  ANNOTATION
     Part of the city glows for a moment with a strange
     clunking noise, and bubbles erupt.

  GRODIN
     There. Another part of the force field just
     failed. I don't think we have much time.

  ANNOTATION
     Weir sighs nervously.

LOCATION--ATLANTIS CONTROL ROOM

  ANNOTATION
     McKay wanders the panels. Weir enters.

  WEIR
     How are we doing? If we can just buy ourselves
     another day, maybe we could--

  MCKAY
     (interrupting) The city is sacrificing parts of
     itself in order to maintain these main areas, but
     catastrophic failure is inevitable.

  WEIR
     Not in my wildest dreams did I hope to find the
     lost city of the Ancients so completely untouched,
     so pristine, and we have no choice but to walk
     away from this?

  MCKAY
     In order to save it.

  WEIR
     To save it for whom? We don't have enough power to
     send a message. As far as Earth is concerned,
     we're just going to be missing, presumed lost.

  MCKAY
     We'll be back. We'll find a power source somewhere
     in Pegasus.

  WEIR
     We have yet to hear from Colonel Sumner. We've got
     no idea what's out there.

  MCKAY
     We can't wait. It is time to go, now.

  ANNOTATION
     Weir steps out to the balcony and keys her
     handheld radio.) WEIR (into radio) Attention, all
     personnel. This is Weir. [A heavy rumbling begins
     to sound and shake the area. Grodin and McKay
     stumble for controls.

  WEIR
     (continuing into radio) Stand by for immediate
     evacuation. (to McKay) Dial the gate.

  ANNOTATION
     McKay starts to dial, but another signal comes in
     too fast.

  MAKAY
     We've got an incoming wormhole.

  ANNOTATION
     The shield automatically goes up.

  GRODIN
     I'm reading Lieutenant Ford's identification code.

  WEIR
     Let 'em in.

  ANNOTATION
     Sheppard leads a group of Athosians through and
     starts to herd them in the 'Gate Room.

  SHEPPARD
     Step in, folks. Move away from the puddle.

LOCATION--ATLANTIS GATE ROOM

  ANNOTATION
     Weir hurries down the staircase to meet Sheppard.

  WEIR
     Major Sheppard! Major Sheppard, who are these
     people?

  SHEPPARD
     Survivors from the settlement. We were attacked.
     Sumner and some of our men were taken. What's
     going on?

  ANNOTATION
     He stares around at the shaking city. Weir pulls
     him further away from the refugees.

  WEIR
     We are in no position to help anyone right now.

  SHEPPARD
     What the hell's going on here?

  WEIR
     We were about to abandon the city.

  SHEPPARD
     Going back there is a really bad idea.

  WEIR
     Major Sheppard, the shield is about to fail, and
     the ocean is about to come crashing in on us. Do
     you have a better place for us to go?

  SHEPPARD
     Jinto, you have any other address we can gate to?

  JINTO
     Yes, many.

  WEIR
     He's just a boy.

  JINTO
     I am Jinto.

  ANNOTATION
     Sheppard grabs Jinto by the arm and herds him up
     to the control room.

  SHEPPARD
     She's pleased to meet you.

LOCATION--ATLANTIS CONTROL ROOM

  MCKAY
     The shield is collapsing!

LOCATION--ATLANTIS OCEAN

  ANNOTATION
     The city shakes free of the ocean bottom, knocking
     several of the inhabitants off their feet. It
     rises slowly.

LOCATION--ATLANTIS CONTROL ROOM

  ANNOTATION
     People help each other to their feet. Grodin heads
     to the city's DHD.

  GRODIN
     I'm dialing an address.

  WEIR
     (calling from below) No, wait.

  MCKAY
     She's right.

LOCATION--ATLANTIS OCEAN

  ANNOTATION
     The city continues to rise from the depths of the
     ocean.

LOCATION--ATLANTIS

  SHEPPARD
     We're moving!

LOCATION--ATLANTIS OCEAN, DAY

  ANNOTATION
     The city breaks through the surface. Daylight
     streams through the windows as the city continues
     to reach for the sky.

LOCATION--ATLANTIS CONTROL AND GATE ROOM

  ANNOTATION
     Everyone looks on in wonder at the light around
     them. Systems again turn on. Sheppard, Jinto,
     Weir, McKay, Grodin, and Ford move to a window.
     They watch as the lower portions of the city break
     through the surface.

  FORD
     We're on the surface.

  WEIR
     I was hoping for another day. It looks like we
     just got a whole lot more than that. Let's not
     waste it.

  ANNOTATION
     Sheppard smiles and nods.

LOCATION--ATLANTIS, DAY

  ANNOTATION
     A wave continues to expand outward from the city
     as it settles on the surface.

LOCATION--ATLANTIS, DAY


LOCATION--ATLANTIS GATE ROOM

  ANNOTATION
     Ford walks amongst the Athosians and expedition
     members, taking command.

  FORD
     People, listen up. No one gets to sit down until
     they clear two pieces of equipment off this deck.
     Now, let's go.

LOCATION--ATLANTIS GATE ROOM

  ANNOTATION
     Sheppard, Weir, Grodin, and McKay are up in the
     control room.

  MCKAY
     The last Zero-Point Module is depleted, but
     limited power has returned now that our own
     generators aren't going to hold back an ocean.
     Life support systems are working, but the planet's
     atmosphere is breathable, well, notwithstanding
     the inevitable allergens.

  WEIR
     So now could our naquadah generator supply enough
     power to the shield for defensive purposes?

  MCKAY
     Not even close.

  SHEPPARD
     On the surface without a shield? We're target
     practice.

  MCKAY
     (sarcastic) I'm acutely aware of that, Major, but
     thank you for reinforcing it.

  SHEPPARD
     When can you tell me where the Wraith took Colonel
     Sumner and the others?

  MCKAY
     Even with the six symbols Lieutenant Ford provided
     there are still hundreds of permutations--

  SHEPPARD
     (interrupting)

  720.


  MCKAY
     (nonplussed) Yes. I knew that, of course. I'm just
     surprised you did.

  SHEPPARD
     Take away the coordinates you can't get a lock on,
     and that's your one, and when you find it, send a
     MALP.

  ANNOTATION
     McKay steps away. Weir approaches.

  WEIR
     Major? A word.

  ANNOTATION
     He follows her to the back of the control room. As
     Weir nears what she thought was a window, the door
     to a balcony opens, surprising them all. Sheppard
     and Weir cautiously step outside.

LOCATION--ATLANTIS BALCONY, DAY

  WEIR
     Wow.

  ANNOTATION
     They both look down over the railing, marveling at
     the sight of the city.

  SHEPPARD
     Let me guess. You're not going to let me rescue my
     people.

  WEIR
     Major, you don't even know if they're alive.

  SHEPPARD
     You don't leave people in the hands of the enemy.
     And the fact that we are having this conversation
     in private lets me know that you know damn well
     that it's wrong and it will totally undermine your
     leadership. So as ranking military officer--

  WEIR
     (interrupting) All right, just shut up and listen
     to me for a moment, all right? Come on, what do we
     know about the Wraith? One of the few things we do
     know is that they are the enemy that defeated the
     Ancients. When we first began to use the stargate
     we found on Earth, we got ourselves into serious
     trouble. Why?

  SHEPPARD
     I don't need a history lesson.

  WEIR
     Because the people in charge didn't consider the
     ramifications before they reacted.

  SHEPPARD
     They took our people. How am I supposed to react?

  WEIR
     And we're defenseless! You said so yourself.

  WEIR
     How do you know going off on some half-assed
     rescue mission isn't going to bring them all right
     back here to our doorstep?

  SHEPPARD
     (insistent) Maybe it will...but it's the right
     thing to do. Why? Because it is.

  WEIR
     John--

  SHEPPARD
     (angry) If we're not going to do this, and I mean
     right now, let's just turn tail and pack up,
     because they're coming.

  WEIR
     You don't know that.

  SHEPPARD
     Our people are in the hands of the enemy, Doctor.
     Do you know what that means? It is just a matter
     of time before the Wraith figure out that this is
     the base of our operation.

  WEIR
     I just need more information. I mean, who knows?
     Maybe we could negotiate a peaceful--

  SHEPPARD
     (incredulous) Peaceful? Are you kidding? We
     weren't there for more than a few hours before
     they showed up.

  WEIR
     Is it possible they came because of you? And that
     one of these people you brought back here with you
     tipped them off?

  SHEPPARD
     (dismissively) It's possible.

  WEIR
     See, that is exactly the kind of snap decision I'm
     referring to.

  SHEPPARD
     They're not all bad people, and you know, if we're
     going to stick around here, we need friends.

  WEIR
     (nodding) Okay, I see your point. Now, you see
     mine. I will not authorize a rescue mission unless
     I am sure there's at least a remote chance of
     success. I'm not sending more good people,
     including you, to their deaths.

  SHEPPARD
     Okay.

  ANNOTATION
     He leaves Weir alone on the balcony.

LOCATION--WRAITH HOLDING CELL

  ANNOTATION
     Teyla awakens to find herself in a cell with some
     of her people and Sumner and Bates.

  TORAN
     Are you all right?

  TEYLA
     Where are we?

  SUMNER
     Any idea what to expect?

  TEYLA
     No.

  SUMNER
     Your friend was the one who said the Wraith would
     come if we went down into the ruins.

  HALLING
     Perhaps you should have heeded his warning.

  SUMNER
     How do I know he's not the one who told them?

  ANNOTATION
     Footsteps approach.

  HALLING
     Someone comes.

  ANNOTATION
     They back away from the cell door as a Wraith and
     two warrior guards approach. The main Wraith is a
     tall humanoid with pale skin of a greenish hue.
     Its hair is white and its features gaunt. It has a
     mustache. A slit is on either side of its cheek.
     The warriors are muscular with the same skin tone.
     They have white hair, but their facial features
     are covered with some kind of organic mask. The
     door opens. Sumner steps forward.

  SUMNER
     I'm Colonel Marshall Sum--

  ANNOTATION
     The Wraith backhands Sumner, knocking him
     half-across the room. It's eyes light on Toran. A
     warrior approaches him.

  TORAN
     No, please...

  ANNOTATION
     The Wraith warrior grabs Toran by the throat,
     lifts him up and starts to leave.

  TEYLA
     (pleading) Take me in his place!

  ANNOTATION
     Sumner crawls forward and stumbles to his feet.

  SUMNER
     No, take me. We're the ones you're after, right?
     I'm their leader.

  ANNOTATION
     The Wraith looks at Sumner dismissively and leaves
     with Toran and the warriors. The doors close
     behind them.

  TEYLA
     They have no need to explain themselves.

  SUMNER
     Yeah, I got that.

LOCATION--ATLANTIS GATE ROOM

  ANNOTATION
     A technician, Weir, and McKay study a monitor
     display that shows only darkness.

  TECHNICIAN
     We're receiving visual telemetry.

  WEIR
     I can't see anything.

  MCKAY
     No atmospheric readings at all.

  ANNOTATION
     Sumner and Grodin are watching a different monitor
     of the same data and spot a small round point of
     dim light before it quickly rotates offscreen.

  SHEPPARD
     Hey, what was that?

  MCKAY
     Rotate the camera.

  ANNOTATION
     The technician complies. The camera shows rocks
     floating in space and rings surrounding a planet.
     The Stargate floats in orbit above the planet, the
     wormhole still active.

  MCKAY
     (scoffing) Well, there goes that MALP.

  SHEPPARD
     It's in space.

  MCKAY
     It's in high orbit around a planet on the far side
     of the galaxy.

  WEIR
     Are you sure this is the right address?

  MCKAY
     It's the only one we could get a lock on.

  WEIR
     (sighing) Very well. Shut it down. (to Sheppard)
     I'm sorry.

  ANNOTATION
     She leaves. McKay continues to study the monitor
     as the Stargate shuts down.

  MCKAY
     Come with me, Major.

  ANNOTATION
     Sheppard follows McKay out of the room.

LOCATION--ATLANTIS JUMPER BAY


LOCATION--PUDDLE JUMPER

  ANNOTATION
     McKay and Sheppard enter the ship. It lights up as
     they move inside. Sheppard walks to the pilot seat
     and touches the console. It immediately lights up.

  MCKAY
     You think you can fly it?

  SHEPPARD
     What do you say we find out?

  ANNOTATION
     He sits in the pilot's chair.

LOCATION--ATLANTIS INFIRMARY

  ANNOTATION
     Beckett is studying the Wraith forearm under heavy
     magnification. Weir enters.

  WEIR
     Doctor Beckett, what was it you wanted me to see?

  ANNOTATION
     He turns to her and grins. She stops short at
     seeing the specimen he's studying. He lifts it up.

  BECKETT
     These cells have none of the normal human
     inhibiting proteins whatsoever. That gives them an
     incredible ability to regenerate.

  WEIR
     What about the movement Major Sheppard saw?

  BECKETT
     As far as independent behavior, I'd say that
     anything he saw was caused by a residual command
     language in the severed nerve endings.

  WEIR
     All right, anything else?

  BECKETT
     The being this arm belonged to...if I was a
     betting man, I'd say it was old, very, very old.

  WEIR
     How old?

  ANNOTATION
     He turns the hand over, showing a small puckered
     incision in the middle of the palm of the hand,
     surrounded by small holes.

  BECKETT
     As long as the cells are properly nourished, I
     don't see a life form like this ever dying of
     natural aging the way we do...and they'd be bloody
     hard to kill.

  WEIR
     I don't like the sound of that.

  BECKETT
     I don't blame you.

LOCATION--ATLANTIS JUMPER BAY

  ANNOTATION
     Weir and McKay enter the room. A constant thrum,
     like of some kind of energy powered up makes a
     steady hum. There is no sign of Sheppard or the
     ship he was in.

  WEIR
     What is that noise?

  MCKAY
     (exasperated) I...I don't... He was right here.
     Major!

  ANNOTATION
     The ship rematerializes from an invisible cloak,
     hovering in front of them. Sheppard waves.

  SHEPPARD
     (over radio) You said you wanted a tactical
     advantage?

  WEIR
     (smiling) All right, so you can fly that thing. It
     doesn't mean you can pull off a rescue.

  SHEPPARD
     (patiently) Doctor...this is why you brought me
     here.

  ANNOTATION
     She stares jaw agape and shakes her head.

LOCATION--ATLANTIS GATE ROOM

  ANNOTATION
     The room is bustling with activity. Weir
     approaches McKay.

  WEIR
     Ready?

  MCKAY
     (speaking rapidly) I have no idea. This technology
     is so far beyond us, I mean, we haven't a clue
     what we're dealing with. I mean, for all I know,
     we could...

  ANNOTATION
     He notices Weir's glare.

  MCKAY
     Yeah. Ready.

LOCATION--SHIP

  ANNOTATION
     Ford walks past the group of marines sitting in
     the rear compartment.

  FORD
     All right, boys, get ready to go.

  ANNOTATION
     He takes the co-pilot seat next to Sheppard and
     grins excitedly.

  FORD
     Gateship One ready to go.

  SHEPPARD
     "Gateship One"? A little puddle jumper like this?

  FORD
     It's a ship that goes through the 'gate--Gateship
     One.

  SHEPPARD
     Oh, no, no, no, that's all wrong.

  FORD
     Dr. McKay thought it was cool.

  SHEPPARD
     Oh, okay, well, it's official...You don't get to
     name anything, ever. (into radio) Flight, this
     is...Puddle Jumper. We're go to launch.

LOCATION--ATLANTIS CONTROL ROOM

  MCKAY
     (miffed) This is Flight. I thought we were going
     with Gateship.

  SHEPPARD
     (over radio) Negative, Flight.

  MCKAY
     Stand by. It's a ship that goes through the gate.

  ANNOTATION
     He notices Weir's curious but impatient
     expression.

  MCKAY
     Uh...fine. (into radio) Puddle Jumper, you are
     clear for launch.

LOCATION--PUDDLE JUMPER

  SHEPPARD
     Dial it up, Lieutenant.

  ANNOTATION
     Ford starts to dial the jumper's DHD.

LOCATION--ATLANTIS GATE ROOM

  ANNOTATION
     The Stargate activates. The ceiling retracts as
     the jumper lowers into the Gate Room. Sheppard
     mans the controls and it flies through the active
     wormhole. The Stargate deactivates.

  WEIR
     (low, to herself) Be safe.

LOCATION--SPACE

  ANNOTATION
     The puddle jumper flies through the Space Gate.

LOCATION--PUDDLE JUMPER

  SHEPPARD
     Wow. This is cool.

  FORD
     It looks like you've got the hang of it.

  SHEPPARD
     I tell you what, Lieutenant. I know a lot of
     fighter pilots who'd kill to fly this thing. It's
     like it reads your mind.

  ANNOTATION
     A display appears superimposed on the windshield
     in front of them, displaying lots of data.

  FORD
     (nervous) Did you do that?

  SHEPPARD
     I was just...wondering where we go from here.

  FORD
     I'll take that as a yes. So how do we find them
     once we land?

  SHEPPARD
     Well, I've been thinking about that too.

  ANNOTATION
     From beside Sheppard, a small hand held device
     pops out of the wall. Sheppard pulls it out, looks
     at it, shrugs, and puts it in a pocket.

  SHEPPARD
     Now I'm thinking about a nice turkey sandwich.

  ANNOTATION
     They look around for several moments, but nothing
     happens.

  FORD
     Worth a try.

LOCATION--WRAITH PLANET, NIGHT

  ANNOTATION
     A large facility is set up in a forest on the
     planet.

LOCATION--WRAITH CELL

  ANNOTATION
     The Wraith and warriors stalk towards the cell
     again. They enter, and this time the Wraith stares
     down Sumner. It hisses and stalks away. Sumner
     glances back at Bates, stone-faced, then, back
     erect, calmly follows his prison guards. Teyla
     bites her lip with worry.

LOCATION--PUDDLE JUMPER

  ANNOTATION
     The cloaked jumper lands in the woods just outside
     the facility. Sheppard exchanges looks with Ford.
     He gets up and heads to the back.

  FORD
     (to others) Lock and load.

LOCATION--FOREST CLEARING, DAWN

  ANNOTATION
     The jumper de-cloaks as it lands, the team exiting
     and spreading out, weapons at ready.

  SHEPPARD
     All right, teams of two. Learn what you can and
     lay down your defenses as you see fit. I want to
     be able to light this place up if we have to. (to
     Stackhouse) Two clicks, you're clear to talk.

  STACKHOUSE
     Yes, sir.

  SHEPPARD
     (to everyone) Do not engage the enemy. (tapping
     Ford) You're with me.

LOCATION--WRAITH DINING ROOM

  ANNOTATION
     Sumner is led to a large room. There is food set
     up on a table, including the head of a mastadge.
     The skeletal remains of Toran sit on a chair.
     Sumner recognizes him by his clothes. He warily
     looks around. There is a darkened ceiling with
     several interlocking triangular honeycombs. He
     starts at a noise and turns around. Behind his
     back a Wraith Queen leaps down to the floor. She
     has similar features to the male Wraith, but her
     hair is red. He feels her presence and turns to
     face her, frightened.

  WRAITH QUEEN
     You must feel hunger by now.

  ANNOTATION
     She snarls at him.

LOCATION--WRAITH CORRIDOR

  ANNOTATION
     A warrior stalks down a passage. Behind him,
     unnoticed, are Sheppard and Ford, who move into
     the passageway when the route is clear.

  FORD
     I thought getting in was going to be the hard
     part. That's the first one we've seen.

  ANNOTATION
     Ford sets some C-4 into the wall and primes it.
     Sheppard studies the handheld device he took from
     the jumper.

  SHEPPARD
     The moving dot should be him. Go over there.

  SHEPPARD
     Yeah, that's you.

  FORD
     So, we've got ourselves a life-signs detector.

  SHEPPARD
     We can name it later.

LOCATION--WRAITH CELL

  ANNOTATION
     Teyla hears a noise. She sees Sheppard and Ford
     approaching from a side-corridor.

  TEYLA
     Major?

  SHEPPARD
     Shh. Are you all right?

  TEYLA
     How did you find us?

  HALLING
     Is my son alive?

  SHEPPARD
     He's well and waiting for you.

  ANNOTATION
     He looks at who is in the cell.

  SHEPPARD
     Where's Colonel Sumner?

  BATES
     He was taken by the Wraith.

  TEYLA
     We don't know where.

  SHEPPARD
     Well, how about when?

  TEYLA
     Not long.

  SHEPPARD
     I knew something had to go wrong.

  ANNOTATION
     He clicks his radio twice.

  STACKHOUSE
     (over radio) This is Stackhouse. Go ahead, sir.

  SHEPPARD
     (into radio) How about a diversion in a little
     bit?

LOCATION--WRAITH PLANET CLEARING

  SHEPPARD
     (over radio) You're going to need to make some
     noise out there.

  STACKHOUSE
     (into radio) Yes, sir.

  ANNOTATION
     Stackhouse moves to the jumper.

LOCATION--WRAITH CELL AREA

  SHEPPARD
     (to Ford) Rig up enough C-4 to blow a hole and get
     these people out of here on my signal, all right?
     I can find the Colonel with this. There aren't
     that many Wraith around. I should be able to do
     this. If I'm not back in twenty minutes, blow the
     cells and get out.

  FORD
     You're the only one who can fly these people out
     of here.

  SHEPPARD
     Yeah, I'm going to fly us all out of here,
     including the Colonel.

  FORD
     I'm saying I should be the one to go, sir.

  SHEPPARD
     Twenty minutes...I'll find him.

LOCATION--WRAITH DINING ROOM

  WRAITH QUEEN
     What do you call yourself?

  SUMNER
     (with bravado) Colonel Marshall Sumner, United
     States Marine Corps.

  WRAITH QUEEN
     (amused) So little fear. Is it valor...or
     ignorance?

  SUMNER
     We travel through the Stargate as peaceful
     explorers.

  WRAITH QUEEN
     You must eat, yet you resist your hunger. Why?

  SUMNER
     Why have you taken my people prisoner?

  WRAITH QUEEN
     You trespassed upon our feeding ground.

  SUMNER
     (puzzled) Feeding ground?

  WRAITH QUEEN
     All living things must eat. In this, I am sure we
     are similar. You feel hunger even now. I can sense
     it. Yet you resist. Why?

  SUMNER
     Why do you care?

  WRAITH QUEEN
     Hunger...is distasteful.

  SUMNER
     (looking nervously at Toran) It looks to me like
     the food didn't agree with him.

  WRAITH QUEEN
     There, we are quite dissimilar, Colonel Sumner. We
     don't require...our food to agree with us.

  ANNOTATION
     She strokes one finger down the skeleton's cheek.
     Sumner stares in shock.

LOCATION--WRAITH CORRIDOR

  ANNOTATION
     Sheppard moves down the corridor, using the life
     signs detector to guide him.

LOCATION--WRAITH DINING ROOM

  WRAITH QUEEN
     What do you call your world?

  ANNOTATION
     Sumner does not answer. The queen approaches.

  WRAITH QUEEN
     (hypnotic, echoing voice) What do you call your
     world? What...do you call...your world?

  ANNOTATION
     The echo repeats. Sumner struggles to resist.

  SUMNER
     (strained) Earth.

  WRAITH QUEEN
     It is not among our stars.

  SUMNER
     (with pained reluctance) No.

  WRAITH QUEEN
     Tell me of Earth. How many more are there of your
     kind? Thousands? Millions?

  ANNOTATION
     Sumner closes his eyes, wincing and shaking to
     resist her.

  WRAITH QUEEN
     (triumphant) More.

  ANNOTATION
     Sumner opens his eyes, looking defeated. The queen
     is exultant.

  WRAITH QUEEN
     Our feeding ground has not been so rich in ten
     thousand years.

LOCATION--WRAITH CORRIDOR

  ANNOTATION
     Sheppard continues to move through the area.

LOCATION--WRAITH DINING ROOM

  WRAITH QUEEN
     Your will is strong. This one (gestures to Toran)
     begged for its life.

  SUMNER
     Is that the kind of treatment I can expect for
     myself and my people?

  WRAITH QUEEN
     As I have said, all living things must eat.

  SUMNER
     (rebellious) Then we're done talking.

  WRAITH QUEEN
     I think not. Kneel.

  ANNOTATION
     She draws a finger down Sumner's face.

  WRAITH QUEEN
     (insistent, in the hypnotic echo) Kneel...

  ANNOTATION
     Sumner, against his own will, falls to his knees.

  WRAITH QUEEN
     I have not tasted such strength in so long.

  ANNOTATION
     She rips his t-shirt with one stroke of her hand,
     baring his chest.

  SUMNER
     Go to hell.

  WRAITH QUEEN
     Earth first.

  ANNOTATION
     She shoves her hand onto his chest. He screams in
     agony.

LOCATION--WRAITH CORRIDOR

  ANNOTATION
     Sheppard can hear Sumner's scream and moves
     towards the sound.

LOCATION--WRAITH DINING ROOM

  WRAITH QUEEN
     How many years must I take from you before you
     tell us what I wish to know? Or shall I take them
     all?

  ANNOTATION
     Sumner's face contorts in agony as he continues to
     yell. He begins to age.

LOCATION--WRAITH CORRIDOR

  ANNOTATION
     Sheppard wanders, looking lost for a moment before
     getting his bearings.

LOCATION--WRAITH DINING ROOM

  ANNOTATION
     The Wraith Queen's hand is flat on Sumner's chest,
     palm against his heart. Sumner's head rocks as he
     continues to scream in pain. His face looks sunken
     and aged.

  WRAITH QUEEN
     Where is this new feeding ground?

  SUMNER
     (shaking his head, weak) I won't.

  ANNOTATION
     Sheppard crawls on his belly from a side corridor
     to a spot where he can look into the room through
     a skylight window. He sees the Queen's back to
     him, feeding on Sumner, who is facing towards the
     Major. Sheppard shoots the Queen in the back, then
     kills one of the warrior guards. The Wraith Queen
     hisses in rage, her fingernails digging into
     Sumner's chest, drawing blood as she sucks more
     life from him. He ages more as the bullet exit
     wounds heal on her own chest. Sheppard shoots the
     other guard, then stares in curious horror at
     Sumner's almost skeletal condition.

  ANNOTATION
     Sumner stares back at Sheppard, looking
     extraordinarily old. Sumner makes a pleading sound
     in his throat and nods to Sheppard. Looking grim,
     Sheppard raises his rifle. He shifts his aim from
     the Queen's head to Sumner's chest and shoots him
     right through the Queen's hand. Sumner falls dead.

  ANNOTATION
     The Queen stares at her injured hand in annoyance.
     A blue light surrounds Sheppard, and he collapses,
     stunned into unconsciousness. A Wraith stands to
     attention, pleased at his catch.

  WRAITH QUEEN
     Bring him.

LOCATION--WRAITH DINING ROOM

  ANNOTATION
     Sheppard is pinned by his throat on the table's
     surface by one of the Wraith warriors.

  SHEPPARD
     (strained) How's the hand feeling?

  ANNOTATION
     Before his eyes the bullet hole in her hand heals.
     She flexes her hand.

  WRAITH QUEEN
     Much better.

  SHEPPARD
     I'm sorry to hear that.

  ANNOTATION
     The Queen is distracted at spotting the life signs
     detector sticking out of Sheppard's vest.

  WRAITH QUEEN
     How did this come to you?

  SHEPPARD
     I don't remember.

  ANNOTATION
     She snarls. Ford enters, shooting both her and the
     guard. Sheppard rolls, keying his radio as he
     moves.

  SHEPPARD
     (into radio) Light it up.

LOCATION--WRAITH FACILITY, DAWN

  ANNOTATION
     Explosions rock the facility.

LOCATION--WRAITH DINING ROOM

  ANNOTATION
     The Queen screams her outrage.

LOCATION--WRAITH CELL AREA

  ANNOTATION
     Wraith run towards the cell.

  BATES
     Cover!

  ANNOTATION
     He shoves people towards the back of the cell as
     the door explodes.

LOCATION--WRAITH DINING ROOM

  ANNOTATION
     The Queen continues to scream as Ford shoots more
     guards who arrive. Sheppard stays down by the
     table. He picks up the downed Wraith's weapon,
     which has a large pointed end, and rolls up and
     out to stab the Queen through, using the weapon as
     a javelin.

  SHEPPARD
     That has to kill you.

  ANNOTATION
     He pulls out the weapon. The Queen collapses.

  SHEPPARD
     How'd you find me?

  FORD
     Tread marks. Standard issue. Sir, let's go.

  WRAITH QUEEN
     You don't know what you have done. We are merely
     the caretakers for those that sleep. When I die,
     the others will awaken. (in deep growl) All of
     them.

  ANNOTATION
     She dies.

  FORD
     What's she talking about? How many are left?

  ANNOTATION
     Sheppard picks up the life signs detector. Several
     dots appear on the display, with more every
     second. They look up. The honeycomb ceiling lights
     up. Hundreds of Wraith appear to be awakening, one
     in each chamber.

  FORD
     Sir, we need to leave.

  SHEPPARD
     (into radio) Base, we're on the go.

  BATES
     (into radio) So are we. Colonel Sumner?

  SHEPPARD
     Negative.

  ANNOTATION
     They run out.

LOCATION--ATLANTIS GATE ROOM

  ANNOTATION
     Weir stares at the Stargate. McKay approaches.

  MCKAY
     (excitedly) Dr. Weir. We're getting reports in
     from all over the city. There's some pretty
     interesting stuff. We've only been able to provide
     power to certain sections, but even then, the
     things that are coming up are just...

  ANNOTATION
     He notices her somber expression and his voice
     trails off.

  WEIR
     (pensive) I should never have let them go.

  MCKAY
     For what it's worth, you made the right decision.
     Give them time.

  ANNOTATION
     He leaves her alone.

LOCATION--CLEARING, WRAITH PLANET, DAWN

  STACKHOUSE
     (into radio) Major, the Jumper is secure for the
     moment, but we have a big problem.

LOCATION--FOREST, WRAITH PLANET, DAWN

  ANNOTATION
     Sheppard leads everyone escaping through the
     forest back to the jumper.

  SHEPPARD
     (to Ford) Lieutenant, take our six. I'm going to
     take them back to the Jumper.

  FORD
     I'll be right behind you.

  ANNOTATION
     Ford slows up and turns around. He fires into the
     stillness, catching wisps of visions. Teyla
     suddenly appears behind him and disarms him, flips
     the gun around and gives it back to him.

  TEYLA
     (scolding) There's nothing there.

  FORD
     (petulant) I'm sure I saw something.

  TEYLA
     Only what the Wraith wish you to see! Firing your
     weapon will reveal our position. Come on.

LOCATION--CLEARING, WRAITH PLANET, DAWN

  ANNOTATION
     The group has reached the clearing. Sheppard
     pauses as the Athosians and Bates run past.

  SHEPPARD
     (shouting) Get in!

  ANNOTATION
     He hears Wraith ships approaching. He raises his
     pistol, then changes his mind and grabs one of the
     marines' rifles. That marine unholsters his own
     sidearm. They all aim towards the sky.

LOCATION--FOREST, WRAITH PLANET, DAWN

  ANNOTATION
     Ford and Teyla run towards the clearing. A Wraith
     ship approaches. Teyla knocks Ford down, diving
     out of the way just as the beam goes by. Sheppard
     stands before them, shooting down the ship as it
     flies overhead. Debris falls around them. Ford
     smiles.

  FORD
     Thank you, sir.

  SHEPPARD
     Let's try not to make a habit of this.

  ANNOTATION
     He helps them up as they run back towards the
     jumper.

LOCATION--CLEARING, WRAITH PLANET, DAWN

  ANNOTATION
     Several Wraith ships fly overhead as the few
     stragglers run in.

  STACKHOUSE
     We have incoming!

LOCATION--PUDDLE JUMPER

  ANNOTATION
     Sheppard immediately moves to the pilot's seat.

  SHEPPARD
     Okay...now what am I thinking?

  ANNOTATION
     The ship lifts off.

  SHEPPARD
     Everybody okay back there?

  TEYLA
     We are well enough.

  ANNOTATION
     Ford takes his seat.

  FORD
     Hope that was the hard part.

  ANNOTATION
     As they enter orbit, they see several of the small
     Wraith ships flanking the Space Stargate.

  SHEPPARD
     Oh, crap. I don't think we've gotten to the hard
     part yet.

LOCATION--SPACE

  ANNOTATION
     The hive ships surround the Spacegate.

LOCATION--PUDDLE JUMPER

  ANNOTATION
     Teyla approaches Sheppard.

  TEYLA
     What can we do?

  FORD
     We're safe as long as they can't see us.

  SHEPPARD
     They don't have to. There's only one way for us to
     go. The minute we activate the Stargate, they can
     start shooting blind and blow us away on our
     approach.

  FORD
     Then how can we get through?

  SHEPPARD
     We have to draw them away from the gate and double
     back.

LOCATION--SPACE

  ANNOTATION
     The jumper de-cloaks and flies away. Several dart
     ships break formation and give chase.

LOCATION--PUDDLE JUMPER

  SHEPPARD
     Be prepared to dial the gate on my mark.

  ANNOTATION
     Ford's hand hovers over the first chevron.

LOCATION--SPACE

  ANNOTATION
     One of the darts fires at the jumper.

LOCATION--PUDDLE JUMPER

  SHEPPARD
     Do you see anything like a weapons console over
     there?

LOCATION--SPACE

  ANNOTATION
     A panel expands and a drone launches, destroying a
     Wraith dart. The jumper continues to dodge fire
     from the other dart ships as it circles back to
     the Stargate.

LOCATION--PUDDLE JUMPER

  FORD
     Try and go invisible again.

  SHEPPARD
     (wincing) I tried. It must be damaged. Dial the
     gate.

  ANNOTATION
     Ford starts to dial.

LOCATION--ATLANTIS GATE AND CONTROL ROOM

  ANNOTATION
     The Stargate activates.

  GRODIN
     Off-world activation!

  ANNOTATION
     Weir runs out of her office.

  WEIR
     Raise the shield.

LOCATION--SPACE

  ANNOTATION
     The jumper continues to dodge Wraith blasts. The
     Stargate is active, but two darts still guard it.
     Drones hit one of them as the jumper flies past
     the Stargate without going through.

LOCATION--PUDDLE JUMPER

  SHEPPARD
     Be ready to punch in your code on the next pass.

  ANNOTATION
     Ford fumbles for his G.D.O.

  FORD
     What's the range on these things?

LOCATION--ATLANTIS CONTROL ROOM

  WEIR
     Do we have an identification code?

  ANNOTATION
     McKay races to a laptop.

  MCKAY
     Nothing yet.

LOCATION--SPACE

  ANNOTATION
     Drones shoot out the remaining ship guarding the
     Stargate.

LOCATION--PUDDLE JUMPER

  SHEPPARD
     (to Ford) Enter your code! (to everyone else) Hang
     on.

LOCATION--ATLANTIS GATE ROOM

  MCKAY
     I'm reading Lieutenant Ford's IDC.

  WEIR
     Let them in.

  ANNOTATION
     Grodin lowers the shield.

LOCATION--SPACE

  ANNOTATION
     The jumper loops for another pass, dodging fire.

LOCATION--ATLANTIS CONTROL ROOM

  ANNOTATION
     Some errant blasts come through the Stargate.
     Expedition guards dive out of the way.

  WEIR
     Give them a few more seconds!

LOCATION--SPACE

  ANNOTATION
     The jumper races towards the Spacegate.

LOCATION--PUDDLE JUMPER

  FORD
     (worried) We're going too fast.

  SHEPPARD
     I know.

LOCATION--SPACE

  ANNOTATION
     The jumper's drive pods suddenly retract and it
     coasts through the Stargate, still at high speed.
     Three small Wraith dart ships follow.

LOCATION--ATLANTIS GATE ROOM

  ANNOTATION
     The jumper comes to an abrupt halt just after it
     clears the Stargate.

  WEIR
     Re-activate the shield!

  ANNOTATION
     The shield stops the other ships from passing
     through. McKay breathes a sigh of relief, and he
     and Grodin join Weir at the balcony. The jumper
     floats back up into the bay.

LOCATION--PUDDLE JUMPER

  SHEPPARD
     Ladies and gentlemen, welcome to Atlantis. Please
     remain seated till the Puddle Jumper's come to a
     full and complete stop.

  ANNOTATION
     Teyla and Halling exchange relieved smiles.

LOCATION--ATLANTIS BALCONY, NIGHT

  ANNOTATION
     Athosians and expedition members mingle together.
     Several tables have food. All seem happy. Ford
     follows Sheppard to a quieter part of the balcony.

  FORD
     I guess this is home now.

  SHEPPARD
     I guess so.

  FORD
     (gesturing to one of the buildings) I'm thinking
     of a little place with an ocean view. Out of the
     way.

  ANNOTATION
     Weir comes up behind them, carrying three mugs.

  WEIR
     Major, Lieutenant, I thought the occasion merited
     opening this...compliments of General O'Neill.

  SHEPPARD
     (raising a toast) Cheers.

  ANNOTATION
     They all take a drink. Sheppard sets down his mug
     afterwards, looking pensive.

  WEIR
     You did good, John.

  SHEPPARD
     I don't know about that.

  WEIR
     Hey, there was no way you could have saved Colonel
     Sumner.

  SHEPPARD
     I have to live with it.

  ANNOTATION
     Weir swallows and nods.

  SHEPPARD
     I'm beginning to think you were right. I have made
     things much worse. I haven't made us many more
     friends out there.

  WEIR
     No? Look around you.

  ANNOTATION
     They look back at the crowd. Halling can be seen
     grinning with Jinto and exchanging the forehead
     touch of affection common to Athosians. They look
     out at the ocean. Teyla has been close enough to
     overhear and turns to Sheppard.

  TEYLA
     I agree, Major Sheppard.

  ANNOTATION
     She approaches and puts her hands on his
     shoulders, leaning forward with a head bow.
     Hesitantly, Sheppard bows as well, repeating the
     forehead touch. They lean back.

  TEYLA
     You have earned both my friendship and that of my
     people. With our help, you will make many more
     friends.

  ANNOTATION
     She grins at Weir and walks away. From amongst the
     crowd, Beckett and McKay watch her go, McKay
     gnawing on a chicken wing.

  BECKETT
     (sighing) How come I never make friends like that?

  MCKAY
     You need to get out more.

  BECKETT
     We're in another galaxy. How much more out can you
     get?

  MCKAY
     (distracted by his chicken) Is there lemon in
     this?

  ANNOTATION
     He walks back towards the buffet table. Weir and
     Sheppard remain at the outer balcony

  WEIR
     One more thing, Major, something I'd like you to
     sleep on. I have a few thoughts on it myself.

  SHEPPARD
     Thoughts about what?

  WEIR
     Who the members of your team might be.

  SHEPPARD
     My team?

  WEIR
     Well, you are the ranking military officer now, or
     do you need to be reminded of that? We need to get
     back out there, do what we came to do.

  SHEPPARD
     You realize that could get us into all sorts
     of...trouble, right?

  ANNOTATION
     They exchange wry grins and lean on the banister.

LOCATION--ATLANTIS, NIGHT


END CREDITS